Shadowgates – Part 1: Skills

Only_a_Mechanic_by_meradragon

The skill system in FFG’s Star Wars role-playing games are designed for a science fiction universe, but are fairly easily adapted into a modern setting.  The following skills are intended to be used in the Shadowgates chronicle setting.  A brief description of all the new skills are presented after the alphabetical skill listing.

Skill List

  • Asia – Intellect – Knowledge – New
  • Athletics – Brawn – General – EotE 105
  • Brawl – Brawn – Combat – EotE 120
  • Charm – Presence – General – EotE 105
  • Coercion – Willpower- General – EotE 106
  • Computers – Intellect – General – EotE 107
  • Cool – Presence – General – EotE 108
  • Coordination – Agility – General – EotE 109
  • Deception – Cunning – General – EotE 109
  • Discipline – Willpower – General – EotE 110
  • Driving – Agility – General – New
  • Education – Intellect – Knowledge – EotE 123
  • Europe – Intellect – Knowedge – New
  • Gunnery – Agility – Combat – EotE 120
  • Leadership – Presence – General – EotE 111
  • Lore – Intellect – Knowledge – EotE 125
  • Mechanics – Intellect – General – EotE 111
  • Medicine – Intellect – General – EotE 112
  • Melee – Brawn – Combat – EotE 121
  • Negotiation – Presence – General – EotE 113
  • North America – Intellect – Knowledge – New
  • Perception – Cunning – General – EotE 114
  • Piloting (Atmosphere) – Agility – General – New
  • Piloting (Space) – Agility – General – EotE 116
  • Ranged (Heavy) – Agility – Combat – EotE 121
  • Ranged (Light) – Agility – Combat – EotE 122
  • Resilience – Brawn – General – EotE 116
  • Rituals – Willpower – General – New
  • Skulduggery – Cunning – General – EotE 116
  • Stealth  – Agility – General – EotE 117
  • Streetwise – Cunning – General – EotE 118
  • Survival – Cunning – General – EotE 119
  • Underworld – Intellect – Knowledge – EotE 124
  • Vigilance – Willpower – General – EotE 119
  • Warfare – Intellect – Knowledge – AoR TBD
  • World Studies – Intellect – Knowedge – New

New Skills

General Skills

Driving

Driving is the skill used while driving a car, truck, or military vehicle.  It can also be used to pilot a boat or watercraft.  It partially replaces the Piloting – Planetary skill from the Edge of the Empire Core Rules on page 115.  This skill utilizes the Agility Characteristic.

Piloting (Atmosphere)

Piloting is the skill used while piloting a plane, jet, or helicopter.  It partially replaces the Piloting – Planetary skill from the Edge of the Empire Core Rules on page 115.  This skill utilizes the Agility Characteristic.

Rituals

Rituals is the skill in channeling magickal and supernatural energies through the body and imposing the will of the ritualist upon the world.  It is used in the Sorcery rules by occultists and practitioners of High Magick.  This skill utilizes the Willpower Characteristic.

Knowledge Skills

Asia

The continent of Asia is a broad and varied land of competing cultures, ancient traditions, and fully modern nations.  This skill represents the knowledge of the current and recent modern nations, cultural traditions, locations, and important people.

Players who are looking for more information on ancient traditions, cultures, and occult knowledge should refer to the Knowledge (Lore) instead.  For a more detailed idea of how this skill works in game play, consult Knowledge (Core Worlds) and Knowledge (Outer Rim) in the core rules.

Europe

The continent of Europe is a fascinating and manifold section of the globe.  Ancient competing cultures, traditions, and fully modern nations trade and circle for power.  This skill represents the knowledge of the current and recent modern nations, cultural traditions, locations, and important people.

Players who are looking for more information on ancient traditions, cultures, and occult knowledge should refer to the Knowledge (Lore) instead.  For a more detailed idea of how this skill works in game play, consult Knowledge (Core Worlds) and Knowledge (Outer Rim) in the core rules.

North America

North America may seem homogenized to those who live outside its borders, but even today there is a vast variety of local customs, locations, state laws, and a multitude of mixing cultures.  While only two countries (United States of America and Canada) fall within its purview, the land mass is the nearly the equal of the other continents.

Players who are looking for more information on ancient traditions, cultures, and occult knowledge should refer to the Knowledge (Lore) instead.  For a more detailed idea of how this skill works in game play, consult Knowledge (Core Worlds) and Knowledge (Outer Rim) in the core rules.

World Studies

World Studies is a catch-all knowledge for the rest of the world.  Including Central America, South America, Africa, and much of the pacific islands this knowledge has a wide application of use.  This knowledge includes familiarity of the United Nations and other (non-corporate) global organizations.

Players who are looking for more information on ancient traditions, cultures, and occult knowledge should refer to the Knowledge (Lore) instead.  For a more detailed idea of how this skill works in game play, consult Knowledge (Core Worlds) and Knowledge (Outer Rim) in the core rules.

Design Notes

The artwork at the top of the article is titled “Only a Mechanic” and is used with permission from Christine Knopp.

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2 Responses to Shadowgates – Part 1: Skills

  1. Nice to see you pushing the limits of the system a bit and getting creative. I think the most endearing qualities of RPGs is their ability to be modified and tweaked, moving them away from just a game and more towards an avenue of artwork and expression for the GM (and to a lesser extend the players).

    • Fanggrip says:

      Thank you very much.

      I have a lot already in the pipeline for careers and specializations. It will have to change as more books are released, but I think it will have a pretty solid basis for gamers to enjoy.

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