While every Bloodline is unique, many share common qualities with other bloodlines that have similar progenitors. These categories and the examples of bloodlines are a mere sampling of the wide and diverse world of the supernatural that exists around us. Folklore, myths, and legends should help you create your own bloodlines and characters with distinctive powers, philosophies, and goals. Each of these categories include suggestions for supernatural gifts and flaws in a very generic form. Use the system you are most familiar and comfortable with to create your character.
The world of Bloodlines Earth is very much like our own. They share the same cultures, the same cities, the same public history, and even the same entertainments. The difference is in the subtle details and what truths have been hidden from mortals by the Inquisition. Bloodlines earth is our world shaped by the supernatural over millennia and schemes both monstrous and divine.
Characters have at least a small trace of one of the supernatural bloodlines in their lineage which allows them to witness magic and enchantment for what it really is. They have begun their journey to discover how far they are willing to change to become their most Platonic selves. This is not always the joy that everyone expects.
Bloodlines Earth is a modern urban fantasy setting intended to be used with any role-playing game system. Strong themes of humanity’s choice in embracing our humanity or something far stranger are prevalent. Most of this series of blog posts will be system agnostic, but I will be including stats and crunchy bits for several game systems.
Welcome, readers! Or, for those who read my last post, welcome back. The crew of the Last Call has now made it through their seventh adventure, so I am here to post an update on what they (we) have been up to since the story last left off.
The Ghostflight Pirates are a secretive and vile group of pirate scum that preys upon honest transports and couriers in the hyperspace trade lanes. Like many in their profession, they try to minimize Imperial interest in their activities going so far as to brutally murder most of their captives and turning the rest into slaves. Their primary sources of income include piracy, the sale of narcotics, and the slave trade of their victims.
Hello, blog readers. This is not your regularly scheduled GM, but a player he has (perhaps foolishly – we shall see) allowed authorship here.
So I’ll just jump in. This is not a sporadic and on-going review of Fantasy Flight Games’ excellent Star Wars Edge of the Empire role-playing game like some other posts (although it is an admittedly excellent RPG). This article, and the Silk & Durasteel pdf in particular, is intended to tell the story of the events of this chronicle as they unfold. As such, I do not go into detail about how the game has been played, dice rolls, and other system elements (I’ll leave that up to the GM in his series). Rather, I try to keep a cinematic feel in describing how things have played out, telling the stories we have created as a group.
Many thanks to our GM, for his tireless work in thinking up interesting ways to try and kill (or at least severely wound) our characters – otherwise this story wouldn’t be nearly as interesting. (In all seriousness, while the story in its entirety is the product of everyone involved, the GM comes up with the story arcs that keep everything running, and he does a damn good job of it). Also, for providing the Edge of the Empire Style Guide, which has assisted significantly in maintaining a consistent and pleasing aesthetic for this story.
At the time of this posting, we have completed six adventures (chapters), and we are closing in on the seventh. Coming up next in Chapter Seven – Wiping the Slate:
The Last Call heads off to Sleheyron, a volcanic planet rife with factories, to meet with Thakba Diori. After sending a transmission to Thakba, they are invited into the port, where they are greeted by Gammorean guards and again escorted into Thakba’s throne room. Kyra first approaches the Hutt, making diplomatic assurances, and Bren presents five thousand credits, which Thakba accepts. He then requests a favor of the crew: a simple courier mission. A package, which Thakba’s droid assures them is his rightful property, requires retrieval. The ship on which the package is currently located is the Dauntless Fortune, and it has a transponder that has been smuggled onboard. The Dauntless Fortune is a CR90 Corvette owned by the Huurlek Clan. Thakba promises to forgive the crew’s entire debt if they return the package intact and undamaged.
Will the crew locate the package and complete their mission, earning a reprieve from the Hutt, or will they dig themselves even deeper in debt? And what perils will they encounter on the way? Stay tuned for more from the lovable scoundrels of the Last Call.
~lawninja (aka Kothtri Yab’ia)
When I first started working on my Consolidated Index for Fantasy Flight Games’ Star Wars Role-playing, I was hard pressed to discover any resources to help me assemble it. Thankfully, I asked around the FFG Forum and received some great assistance. I am bringing that assistance to my blog and I hope that this style guide will help anyone who is working on a fan-made supplement for Edge of the Empire.
So you love Fantasy Flight Games’ Star Wars Roleplaying and own all the books? And now you can’t remember which book that one rule or star fighter was listed in? Sure, a lot of us have been there, and while we can always fudge the fine points, it can sometimes really make a difference in the flow of the session. After reading more than a few questions on the Forums and in my own group I decided to do something about it… and the Consolidated Index was born!